Talemancy
Draw Your Story Destiny
Wards
Put a ward on one of these and it is shut out of your story. Anything already on the table that breaks it is banished and replaced.
2 in hand
Choose one.
Fate
A reading in three acts
Talemancy
Draw Your Story Destiny
Cards are dealt to you, and between them they describe a story nobody has written... almost certainly not the one you had in mind when you sat down. That is what it is for: a story idea you did not arrive with.
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The Attunement
Five scenes, two ways out of each. What you take decides which of sixteen Destinies the deck reads you as, and the whole spread is dealt under it.
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The Spread
Five cards land face down in named places: the world, the one, the want, the wall, the turn. Turn them over one at a time, or all at once.
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The Reading
Once every card is face up the spread is read back to you as a premise, in prose. Copy it, keep it… the story from there is yours.
- Fate buys a card you would rather have.
- Wards shut a whole direction out of the story.
- Seals keep a card, and pay the Fate back.
The table is yours. Nothing is saved and nothing is asked of you ... press Begin the reading when you are ready.
connecting…